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Social stop - challenge to design a play installation

Social stop - challenge to design a play installation

REGISTRATION  DEADLINE

RESULT ANNOUNCEMENT

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TIMELINE:

Registration Ends - 2nd May 2022 
Submission Ends - 3rd May 2022 
Result announcement - 30th June 2022

BRIEF:

The concept of public playgrounds was mainly focused on children engaging and developing socially. The play areas were designed in a way that not only encouraged kids to mingle but also gave space for adults to have their time and meet other people. While this concept of social spaces and engaging in activities to get to know each other has been a well-known concept, it has very rarely been used to benefit people on a large scale. These activities are concentrated on facilities and closed or semi-open spaces such as arcades and public parks that are dedicated to such activities. 

But with the fast-paced world where people barely get time to rest or spend with their close ones, it would be a wonder to find time to engage in such social activities. What if there was a way to allow people to mingle and engage in these games and activities on their go? 

What if these games were installed in public spaces in an ergonomic and minimally disruptive manner that people could access in the time they switch places between work and rest?
While meaningful interactions can happen in various ways depending on the person’s preference, creating such social game-stops should be based on a general consensus of what the people of a certain community are inclined towards and what would suit the context. 

To look at the way a certain community reacts to certain social conditions and creating games that can improve their response to these situations would be an effective way of reducing public stress leading to a productive community. 

Studies regarding how social games can affect each generational range of population and what kind of stimulus evokes what kind of reaction has been going on. They have given positive results in terms of the success of these experiments as they are found to flourish in urban localities. 

Taking into account the nature and engagement of public spaces for local residents of all ages- can we provide a public installation that can help reinvigorate the interest of people in cities with mundane lifestyles?
Through creative thinking can we predict the lengths of interactions and design for maximum efficiency? 
H3: Brief: Design a public installation that acts as an interactive game and involves people passing by, acting as a socializing factor. 
The installation must be context relevant, conforming to the local population and innovative at the same time. These games must be designed to be modular and built on a small scale that can be installed in a minimal space, similar to a public telephone booth or any other small kiosk. The material and colour theme used in such projects are also to be looked into as they play a major role in affecting people’s moods. 

The view of the installation from the street is key to its success.  The game must be able to capture the interest of the audience and generate curiosity. 

Understanding various effects that an intervention like this would have on a community and creating such installations would help bring more positive changes into society. The installation must be accessible to all types of users with comfort and convenience of use.

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